Door to paradise in Cairotronica

“Door To Paradise باب الجنة ” is an immersive, reality-warping computer generated space created by Cairo-born artist Sameh Al Tawil. Door To Paradise is the extraordinary centrepiece of the exhibition, where visitors are invited to don virtual reality headsets and immerse themselves in Sameh’s 360-degree, dystopic world. Using Video-Game and Oculus Rift DK2 (HMD) technology visitors are submerged in an altered reality, with the walls of the exhibition creating an additional layer through a full CG paradise-like experimental environment video projection. The unexpected world created by Sameh Al Tawil reflects his interest in science fiction, parallel universes, outsider art and religions

In “Door to Paradise” the inspectors will wear the VR headset to find themselves in a virtual reality simulation of the transition area between Hell & Heaven (The straight Path in Islam) although the door to paradise is located in other dimension -projected on the exhibition wall –

Article by Osama Nofal translated by Doaa Foad:

Door to Paradise
Virtual Reality Art Project

The artist represents a unique and brilliant piece of Islamic artistic work entitled “Door to paradise”. Users use a head mounted display in front of a fixed screen where gardens and sound of birds pop up on the screen. “The path scene” appears as one scene of the day of resurrection. User not only watches the scene but also feels that he is part of the scene who walks on the path and witnesses the hell dreads everywhere while the fire flames are directed to him and listens to the yelps of those who are punished. User tries to focus on the faded paradise door, wandering around Conflagrations and fired lands looking forward to ending this nightmare. After a while, user will decide to take the head mounted display off. And finally see the door to paradise on the screen.
 
Sameh Altawil explains, “This work induces astonishment and terror at the same time. As people blindly continues struggling for life needs without realizing that all these trivial issues will fade away. They ignore the real and only fact about life till reality replaces the darkness of their minds. This is presented by Sameh using a new technology. This technology depends on the interaction with users; the whole experience differs from the interaction of one user to another. Someone may has the ability to explore the whole experience among the fire flames and yelps of the punished, another one may choose to escape from the terrifying experience taking off the glasses to reach the flash point which is the “Real Fact about Life”.

باب الجنة
مشروع واقع افتراضى

يقدم الفنان سامح الطويل عملاً مميزاً أسماه “باب الجنة” تظهر فيه نافذة من حدائق غناء وأصوات عصافير على
شاشة ثابتة أمامها نظارة محاكاة يضعها المتلقي ليظهر أمامه مشهد يحاكي مشاهد يوم القيامة.. وهو مشهد الصراط ، لا يراه فقط بل يشعر أنه يمشي عليه بالفعل ويشهد أهوال جهنم من تحته وتصاعد ألسنة اللهب نحوه وصرخات المعذبين بالأسفل ، وما زال نصب عينيه باب الجنة الذي لم يعد يراه ، ويظل المتلقي يصول ويجول بين جنبات الحرائق والعذابات ويقلب أنظاره يميناً ويساراً ينتظر النهاية ويرجو انقشاع هذا الكابوس المريب إلى أن يأخذ القرار ويخلع عنه نظارة المحاكاة فيرى نافذة الجنة في الشاشة أمامه من جديد..
يقول سامح الطويل في تفسيره لهذا العمل المثير للدهشة وللرعب في آن واحد أننا نظل في تقلبنا بين حطام الدنيا سائرين بين الشظايا المحرقة متمسكين بكل ما هو زائل منها معصوبي العينين عن هدفنا الحقيقي الثابت الذي قلما نراه أو نتيقن بوجوده حتى نأخذ القرار ونخلع عنا نظاراتنا السوداء فنرى الحقيقة.
العمل يقدمه سامح بتقنية جديدة تعتمد على التفاعل مع الجمهور المتلقي ، وتختلف نتيجته باختلاف طريقة التفاعل من شخص لآخر.. ربما يطيل أحدهم فترة بحثه وانتظاره أثناء تحمله للدخان الأحمر واستغاثات المعذبين ، بينما يهرب آخر من الجحيم الافتراضي سريعاً ويعود إلى مبتداه كاشفاً عن بصيرته ما يغشاها من ظلمة وغياب..

“المقصود بالجنة والنار في هذا العمل ليس فقط المعنى الديني للجنة والنار وانما المقصود هو ماتمثله الجنة والنار… الا وهو الاختيار، العمل هو فرصة للتامل و محاولة لتصور موقف غيبي مهيب ومحوري في نفس معظم المشاهدين مضيفا عنصر القدرة على الاختيار والتحكم والتفاعل” الفنان معقباً

Cairotronica is a Symposium of Electronic and New Media arts in Cairo, Egypt. Planned to be held biennially. It includes a program of activities, exhibitions, talks, workshops and screenings by local, regional, and international artists as well as academics, and technology experts. Cairotronica aims to inspire, educate, and challenge students and audiences from across the region.</p> <p>For two weeks, audiences will be exposed to the latest in electronic arts</p> <p>installations in an interactive environment, as well as attend exhibitions, screenings and out-door performances. Audiences will be invited to attend a three-day academic conference, and to participate in one of the different workshops.</p> <p>All to encourage participants to improve, re-imagine, and develop unexpected but useful ideas and collaborations, that could lead to spreading awareness and knowledge about the possibilities, challenges</p> <p>and side effects that new digital technologies offer, to creating a new international hub and platform for electronic art in the Middle East.</p> <p>Cairotronica will function as an incubator for exchanging ideas, concepts, products and services, will bring people together from different industries and fields, encouraging them to create solutions together and will create a bridge between different audiences and professionals to connect through art.
Starts: 05/03/2016 07:00 pm
Ends: 05/10/2016
Duration: 21 hours:
Exhibition at Ministry of Culture, Palace of Arts – Screenings at Zawya Cinema – Closing at Falaki Theater
Cairo
EG
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